Beta 2.0.0

>>> Additions
+Added banner icons for the Gondolin houses
+Added Laegrim carved brick
+Added Laegrim wood pillar
+Added Nargothrond Greatsword

>>> Changes
*Retextured the House Wing banner (Gondolin)
*Retextured Hithlum pillars
*Retextured Nargothrond brick and pillars
*Retextured Nargothrond cape
*Retextured Nargothrond shield
*Retextured Nargothrond Ranger armour
*Retextured Nargothrond armour
*Retextured Laegrim brick
*Retextured Fëanorian pillars

>>> Fixes
+House Bór, Brethil and Dor-lómin Villager NPCs now use their respective faction's daggers.

Beta 1.0.0

>>> Additions:
+Added Dor-na-Daerachas armour
+Added Dor-na-Daerachas Orcs
+Added Bëorrim weapons and armour
+Added the Helcaraxë biome
+Added new factions for Hithlum, Tol-in-Gaurhoth, Angband, Dor-lómin, House Bór, Doriath, Dor-na-Daerachas, Petty-dwarves
+Added names for House Ulfang sword and dagger (+ poisoned)
+Added Fëanorian bricks
+Added Falathrim bricks
+Added Gondolin bricks
+Added roads
+Added map labels
+Added achievements
+Added titles
+Added Dor-lómin and House Bór Farmhands
+Added Falathrim Archers
+Added Mounted banner bearers
-Hid all unused shields
+Added new "Haudaliebar" waypoint
+Added new "Rivil's Well" waypoint
+Added new "Orod-na-Thôn" waypoint
-Removed Gondor rock from spawning

>>> Changes:
*Redrew the whole map
*Retextured Brethil armour/equipment
*Retextured Hithlum armour
*Retextured House Bór armour
*Retextured Angband orc armour
*Retextured the Hithlum shield and banner
*Retextured the Tol Sirion banner to look more ruined
*Retextured the Doriath helmet icon
*Retextured the Anfauglith helmet icon
*Retextured Dor-lómin equipment
*Retextured Fëanorian equipment
*Retextured Gondolinian equipment
*Retextured Nargothrond equipment
*Retextured Hithlum armour/equipment/shield
*Renamed the "Utumno Remnant" faction to "Dor-na-Daerachas"
*Renamed the "Laiquendi" faction to "Laegrim"
*Retextured Hithlum bricks
*Retextured Dor-lómin bricks
*Retextured House Bór bricks
*Retextured Laegrim bricks
+Merged Angband and Dor Daedeloth into one faction
-Removed House Ulfang Farmers
-Removed the Valinor faction
-Removed the Edain Settlements faction
-Removed the Estolad faction
-Removed the Barahir's Outlaws faction
-Removed the House Ulfang Club and Trident
-Removed the House Ulfang Hillmen
-Removed the Belegost faction
-Removed the Nogrod faction
-Removed Brethil Cavalry
-Removed Laegrim Cavalry
*Renamed Dor Daedeloth subfaction to Anfauglith

>>> Fixes:
*Fixed the Falathrim invasion icon being a Dol Amroth sword
*Fixed Falathrim Mariners using the Dol Amroth lance when mounted
*Retextured Bronze armour to its original texture
*Retextured Dorwinion (+ elven) armour/equipment to its original texture
*Retextured Gondor armour/equipment to its original texture
+Updated the Falathrim structures to now use Falathrim brick
*Removed the rings on the wrists on the Falathrim Mariner armour
+Fixed the Spheres of Influences
*Moved the Brethil Battleaxe out of the "Equipment" creative category
*Brethil Archers no longer spawn as Anfauglith Orcs
+Brethil NPCs now use Brethil equipment`

Alpha 8.0

*Renamed the Ladros faction to Barahir's Outlaws
*Renamed Guldur faction to Tol-in-Gaurhoth
*Replaced Tol Sirion with Tol-in-Gaurhoth
-Removed Map Labels
-Removed Roads

Alpha 7.42
*Made the UUID file staff-editable
-Removed Myr's avatar from the items folder
+Added Tormented Elves, Tormented Elf Farmers, and Tormented Elf Miners (none of which spawn naturally yet)

Alpha 7.41
*Made UUIDs for Supporter Shield update on startup
*Retextured Petty-dwarven Steel Ingot

Alpha 7.4
+Added a Patreon shield.
+Added House Ulfang smith. Spawns in House Ulfang forts.
+Added Guldar, Hithlum and Dor-lomin invasions to Lammoth.
+Fëanorian Cavalry now spawn uncommonly in Lothlann in groups of 3.
+House Bór, the Fëanorians, House Ulfang and Dor Daedeloth now all commonly invade Lothlann.
+Added House Ulfang cavalry.
+Added Dor-lómin, Ladros and Hithlum vinehands.
+Added Ladros and Hithlum vinekeepers. (Dor-lómin vinehands are hired through Hithlum vinekeepers.)
+Added map labels.
+Added Hithlum and Fëanorian lances.
+Added cracked House Bór brick.
+Added House Bór throwing knives, greatsword.
+Added Doriath Battleaxe
*Fixed the wrong items spawning in item frames in Elven houses
*Fixed Fëanorian Camps looking like Dorwinion Camps
*Custom NPCs now have different spawn egg textures.

Alpha 7.32
-Removed remaining Ruglamor quests and spawns
+Added Utumno Remnant
*Recolored some of the unused spawn eggs black

Alpha 7.31
-Removed Ruglamor
+Added new Ulfang Chieftain set
-Removed all non-FA factions
*Fixed Hithlum Vintner Elves selling Dorwinion stuff
*Fixed Falathrim invasions
*Fixed Gondolin invasion being labeled Valinor
*Fixed Petty-dwarf smiths selling Belegost gear
+Dor-lomin soldiers rarely spawn in Mithrim
+Hithlum warriors rarely spawn in Dor-lomin
*Vintner Guard NPCs now spawn without helmets
+Elm trees now spawn rarely in Falathrim Heartland
*Non-FA invasion horns are now gray


Alpha 7.3
-Removed snow from Talathdru
+Feanorians, House Bor and House Ulfang now spawn in Lothlann
+Hithlum, Vinyamar and Andram mountains now have separate achievements
+Added a new Himring Mountains biome
-Removed all orcs from Fen of Serech
+Added swans to Nan-Tathren
+Added Nan-tathren achievement
*Renamed and added various achievements
*Lisgardh is more green and has less midges
+Falathrim sailors now spawn occasionally in Lisgardh
+Falathrim Sailors now spawn rarely in Nimbrethil
*Changed Brethil tree distribution
-Removed most trees from Dry River biome
-Removed Edain camps from Taur-en-Faroth
-Removed Ivros, Nenn and Dinen
-Remove Ruglamor orcs from Gardh Boren
*Changed Corrupted Woods and Guldar tree distributions
*Made the Angband Heartland more like Forodwaith
*Tweaked map around Angband
*Made the trees in Taur-im-Duinath more like the tree selection in the Ent Woods
+Added Ulfang Realm around Amon Ereb
+Added Amon Ereb biome
+Made Falas its own faction
+Added new gear set for Angband
+Added Mythrandir01's Feanorean textures
*Added temporary Nargothrond textures
*Retextured Belegost, Ulfang, and Ulfang Hillmen
*Changed Noldorin roof colors
+Added Laiquendi invasions to all of Ossiriand
+Added spheres of influence
+Added Valinor gear
+Added new Gondolin tool textures by since_rod
*Renamed Hithlum Realm and Hithlum Woodlands to Mithrim and Mithrim Woodlands
+Split the Hithlum Mountains into the mountain ranges in lore
-Removed Utumno Remnant from Estolad
*Made Nargothrond Rangers and Angband Balrogs non-hireable
+Added Sarnlum to Amon Gwareth
+Added Alte's crafting recipes
+Added Petty-dwarven blocks
*Reduced amount of flowers in Ard-galen

Alpha 7.25
-Removed random vanilla LOTR roads that still generated
*Moved Amon Gwareth and Mount Taras back to where they belong

Alpha 7.24
-Removed excess ocean from map
*Moved map origin to Himlad near Arthorien, Region, and Nan Elmoth

Alpha 7.23
*Renamed Lesser Balrog to Angband Balrog
*Fixed Gondolinian and Valinorean armor stats
+Added Feanorean and Nargothrond Crafting Tables
+Made Feanorean, Gondolin, and Nargothrond Crafting Tables generate in structures
*Fixed structures generating the wrong banners
+Added Noloite's Feanorean banner texture
*Renamed Fëanoreans (and Fëanorean equipment) to Fëanorians (and Fëanorian equipment)
*Angband Balrogs now should only spawn in Thangorodrim and Angband Mountains
*Angband Balrogs spawn rate reduced
*Angband Heartland structure spawnrate reduced
-Angband Balrogs removed from Angband Heartland
*Angband Heartland orc spawnrate reduced
*Angband Balrogs now have 70 health
*Gondolin now uses former Valinorean shield
*Angband Balrogs no longer drop Flames of Udun

Alpha 7.22*
+Added Lesser Balrogs
+Added Angband Heartland biome north of the Iron Mountains
*Reduced tree density in Angband and Dor Daedeloth

Alpha 7.21
+Added the Fen of Serech
-Removed Anfauglith
*Made Angband grassy like Dor Daedeloth except for the area surrounding Thangorodrim
*Moved Thangorodrim north a bit
*Fixed waypoint region for Havens of Sirion
-Removed Edain Falas waypoint
*Moved Gardh Boren waypoint into the new Gardh Boren region

Alpha 7.2
-Removed all regions outside of Beleriand
+Added ? biomes (West Beleriand, East Beleriand, Amon Rudh, Hithlum Realm, Feanorean Realm, Feanorean Woodlands, Feanorean Fortified Hills, Dorthonion (forest variant), Ladros, Dor-lomin, Brethil, Brethil Edge, Lothlann, Talathdru, Dor Firn-i-Guinar, Taur-im-Duinath, Echoriath, and Tumunzahar Baland)
*Updated mod to Beta 33.8
*Renamed Ulfang mobs and gear to Ulfast
*Reworked Durin's Folk into Belegost
*Reworked Red Dwarves into Petty-dwarves
-Removed crafting recipes for Ivros set
+Added Ettenmoors to Beleriand
*Reworked Mallorns into Elms
*Nerfed Mallorn Mace
*Split the Noldor into four factions: Hithlum, Nargothrond, Gondolin, and Feanoreans
*Given each Noldorin faction separate armor sets (Hithlum: Lindon, Nargothrond: Rivendell, Gondolin: Arnor or Gondolin (WIP), Feanoreans: Dorwinion)
+Given each Noldorin faction separate tool sets (custom for Gondolin and Feanoreans)
+Given each Noldorin faction separate NPCs (custom for Nargothrond, Gondolin, and Feanoreans)
*Fixed waypoint regions
+Added vineyards to Hithlum Realm, Dor-lomin, and Ladros
+Added Breweries to Hithlum Realm
+Added Feanorean Camps to the Feanorean Realms and Lothlann (rare)
*Made Brethil a proper forest
-Removed all default waypoints, roads, and map labels
*Changed Mallorn Ent to Elm Ent
*Removed Ancient Edain gear from loot and quests in order to repurpose it
*Repurposed Nandorin faction as Laiquendi of Ossiriand
*Repurposed Lorien faction as Doriath
+Added elms to Ossiriand and Doriath
*Doriath elves now live in treehouses
*Added towers to Echoriath containing Gondolinian Lords and Smiths
*Reworked various map regions
*Added Elven ruins to Dorthonion
*Enlarged Mount Dolmed, Mount Rerir, and Amon Gwareth
+Added Lebethron to Brethil
*Replaced Northern Woodlands around Brethil with new Brethil Edge biome
*Fixed Hithlum structure spawn rate to be equal to the other Elven realms
+Added Laiquendin Hideouts

Alpha 7.1
-Removed Valinorean Crafting Table and Valinorean Stick
+All Valinorean Gear and Valinorean Banner now drop from Hill-troll Chieftain
+Added Thingol's Valinorean Banner texture
*Fixed Falas Banner texture
*Red Dwarven tools now break blocks properly
*Fixed Red Dwarven Forge being uncraftable
*Fixed Red Dwarven and new Valinorean items not being unsmeltable
*Reduced Melkor's regen rate
+Added spawn eggs for new mobs
*Reduced Valinorean equipment stats
*House Ulfang now enemies with the Blue Mountains

Alpha 7.01
*Fixed missing recipes for Red Dwarven Pike and Spear.

Alpha 7
+Added Red Dwarves faction, with alignment bar, crafting table, and shield
+Added Red Dwarven steel and gear
+Added Red Dwarven Forge
+Added Valinorean Crafting Table
+Added Valinorean Towers to Tol Eressea containing Valinorean Crafting Tables
+Added Valinorean Spear, Longspear, Glaive, Dagger, and Bow
+Added valinorean Stick as crafting item
+Added Valinorean alignment bar
+Added Rhûdel Northlands biome
+Added Rogue Dwarves
+Added Nauglamir
+Added Ered Wethrin, Andram, Ered Nevrast mountain biomes
+Added Edain Villages to Estolad.
+Re-added Ringil.
+Re-added Sting.
-Removed Ruglamor invasions from Beleriand
-Removed Easterling invasions from Gardh Bóren
-Removed Beacon Towers from the White Mountains.
-Removed Elven structures from the Holly Woodlands
*Moved Amon Obel 128 blocks west of the actual hill
*Retextured Estoladrim armour.
*Split Silmaril into 3 separate Silmaril items
*Dor Daedeloth now invades Barad Eithel
*Utumno Remant no longer invades Estolad
*Estolad no longer invades Utumno Remnant
*Edain Settlements now invades Utumno Remnant
*Guldar  now invades Barad Eithel
*Guldar now invades Hithlum
*Angband now invades Minnoldorin Realm
*House of Ulfang now invades House of Bor
*House of Bor now invades House of Ulfang
*House of Ulfang now invades Ladros
*Dor Daedeloth now invades Ladros
*Ulfang Hillmen now invades Ladros
*No factions now invade the Ettenmoors
*Ulfang Warg Riders added to Ulfang Hillmen invasions
*Ard-galen is now invaded by House Bor, House Ulfang, Angband, Dor Daedeloth, Ulfang Hillmen, Ladros, Minnoldorin Realm, Estolad, and Guldar
*Fixed Elven blades glowing purple
*Moved Hildorien
*Valinorean gear now craftable on Valinorean crafting table

Alpha 6
+Added 46 new biomes: (Barad Nimras, Nargothrond, Nargothrond Hills, Nivrim, Sindarin Realm, Sindarin Realm Hills, Talath Dirnen, Talath Dirnen Hills, Tumladen, Dorthonion, Beleriand, Hithlum, Black Mountains, Taur-en-Faroth, Ard-galen, the Gardens of the Entwives, Ossiriand, Laiquendin Realm, Laiquendin Realm Hills, Ossiriand River Vales, Ossiriand River Vale Hills, Barrow-downs, Cuivienen, Hildorien, Neldoreth Sindarin Realm, Region Sindarin Realm, Neldoreth Sindarin Realm Hills, Region Sindarin Realm Hills, Neldoreth, Region, Wild Wood, Rhûn, Helcaraxë, Ivrin, Nan-tathren, Vinyamar, Tol Sirion, Falmarin Woodlands, Falmarin Woodlands Edge, Noldorin Realm, Noldorin Woodlands, Enchanted Isles, Nan Elmoth, Eöl's Realm, and Barad Eithel).
*Replaced the Nan Dungortheb biome with a new version that looks less like Angband (not included in the 46 listed above).
*Replaced the Mountains and Mountain Foothills biomes with orc-free versions (not included in the 46 listed above).
+Added a Beleriand Downs biome which is currently identical to Eriador Downs (also not included in the 46 listed above).
+Added a Nandorin Woods biome with no spiders (also not included in the 46 listed above).
*Renamed Western Middle Earth and Western Middle Earth Downs back to Eriador and Eriador Downs respectively, since the biomes are no longer used in Beleriand.
*Merged the forests of Eriador into one large forest.
+Greatly expanded the Holly Woodlands.
+Added Orocarni and Orocarni biomes which are identical to the respective Red Mountains biomes, except they have dwarves and their structures (not included in the 45 listed above).
+Added an uncorrupted variant of Barrow-downs (the Barrow-downs listed above)
+Added 68 new waypoints: (Thargelion, Amon Rudh, Amon Ereb, Iant Iaur, Brithombar, Eglarest, Gates of Sirion, Fens of Sirion, Vinyamar, Maglor's Gap, Himring, Tol Galen, Balar, Havens of Sirion, Nan Elmoth, Mount Dolmed, Nogrod, Belegost, Lake Helevorn, Estolad, Gardh Boren, Lothlann, Arvernien, Thangorodrim, Ard-galen, North Hithlum, Barad Eithel, Lake Mithrim, Tol Sirion, Dor-lomin, Annon-in-Gelydh, Dorthonion, Ladros, Nan Dungortheb, Himlad, Taur-en-Faroth, Talath Dirnen, Utumno Remnant, Guldar Forests, Arzul Vale, Dor Daedeloth, Barad Nimras, Dor Firn-i-Guinar, Amon Ethir, Amon Obel, Mount Rerir, Lant-in-Onodrim, Lîn-in-Avarim, West Reaches, Dor Firn-i-Guinar, Lanthir Lamath, Foen, Amon Darthir, Cuiviénen, Hildórien, Anduin Fertile, Baraz-dûm, Dimrill Dale, Cirith Sûl, Nan-Tathren, Eithel Ivrin, Edain Falas, Nevrast, Barrow-downs, Bree, Helcaraxë, Southern Woods, Southern Coastland, and Lammoth).
+Added roads between some places in Middle-earth (Nogrod, Belegost, Himlad, Iant Iaur, Tol Sirion, Brithombar, Eglarest, Thargelion, Amon Obel, Menegroth, and Baraz-dûm).
+Added 47 fixed mountains and hills, 12 of which are new (the rest are offset copies of vanilla LOTR ones and are not listed here) (the three peaks of Thangorodrim are all present, but are counted here as one) corresponding to hills and mountains in lore (Amon Gwareth, Himring, Thangorodrim, Amon Ethir, Amon Obel, Amon Rudh, Amon Ereb, Mount Dolmed, Mount Rerir, Amon Darthir, Foen, and Mount Taras).
+Added uncraftable Silmarils which set you on fire if they are in your inventory if you do not have positive alignment with Noldor, Falmari, and Nandor (has to be all of them).
*River Vales between Sirion and Narog is now Talath Dirnen.
*Doriath Nandorin biomes have been replaced with Sindarin equivalents.
*Mountain Foothills used for Dorthonion have been replaced with a Dorthonion biome.
*Nargothrond Rivendell biomes replaced with new Nargothrond equivalents.
*Tumladen Field of Celebrant replaced with new Tumladen biome.
*Western Middle Earth biome used for Beleriand replaced with new Beleriand biome.
*Western Middle Earth Downs biome used for Beleriand Downs replaced with new Beleriand Downs biome.
+Northern Hithlum now a custom biome with "Nandorin" (Sindar in lore) elves, their structures, and no orcs.
+Tip of cape between rivers Brithon and Nenning now Barad Nimras biome, with Dolnoldorin structures.
*Taur-en-Faroth moved to lore location and enlarged to lore size.
*Nan Dungortheb moved south to the region between Dorthonion and Doriath.
*Infested Mountains renamed Ered Gorgoroth and moved to southern border of Dorthonion.
+Mountains in the Greenwood replaced with new Black Mountains biome, with no spiders.
-Narrow spot in the western Echoriath removed as the Dry River is just northwest of Dimbar, rather than there.
*Brethil expanded to its lore size.
*All Nandorin Woods replaced with a spider-free variant, since these areas weren't spider-infested yet in lore.
+Ent Woods near the Sea of Helcar replaced with Gardens of the Entwives.
*Ard-galen replaced with custom Ard-galen biome.
+Added Cuivienen and Hildorien biomes in the east of Middle-earth.
+Uncorrupted Barrow-downs biome added in Eriador at vanilla LOTR Barrow-downs location.
+Ossiriand Nandorin biomes replaced with custom Ossiriand biomes.
*Doriath split into Neldoreth, Region, and Nivrim.
*Dolnoldorin Hills renamed to Vinyamar Hills, due to it now only being present near Vinyamar.
+Barad Eithel biome added.

Alpha 5
-added more House of Bór and Ulfang names
-moved House of Bór homeland (Gardh BÛren) more West
-Added Noldorin Fortified Hills to Barad Eithel and Himring
-removed the word 'Shipwright' in 'Falathrim Shipwright Crafting Table'
-Reverted Galvorn armour back to its original texture.
-Added Wild Fire (in the form of Khamul's Fire)
-Added Edain Settlements to Maglor's Gap
-Changed Esgaroth into Bór Klansmen
-Updated Bór/Estoladrim/Ulfang Speech files

Alpha 4.3
-renamed Orocarni armour
-added new texture for anduril (Glamdring)
-added new sting texture
-added new ringil texture
-fixed spelling of 'Valinorean' ~ -ian is a Sindarin suffix, whereas -ean is Quenya.
-renamed Beldor
-renamed House of Uldor to Esterling
-renamed House of Ulfast to House of Ulfang
-renamed House of Ulwarth to Hillmen
-reverted Utumno back to original mod form
-edited Minnoldorin longspear texture
-renamed Sindarin to Falmari
-reverted Valinorean textures back to original mod textures
-removed custom anvil noise
-reverted chainmail back to vanilla
-reverted iron armour back to vanilla
-removed names 'Khazad' and 'Khazad-Khagal'
-renamed 'Shire' to Anduin
-renamed White Rock
-renamed Angband Rock
-renamed sting
-renamed ringil
-fixed several instances where Ladros/Edain was used incorrectly

Alpha 4.2
-changed Ladros banner
-changed Angband carved brick

Alpha 4.1
-updated map around the western parts of Beleriand
-changed Falathrim to Edain
-changed Falathrim Woodlands to Edain Woodlands
-changed Falas to Edain Heartland
-changed Falathrim Coastlands to Edain Coastlands
-changed Falathrim armour to Edain armour
-changed Falathrim banner to Edain banner
-changed Falathrim NPCs to Edain NPCs
-changed Falathrim shield
-fixed certain Angband block textures
-fixed Galvorn armor items
-changed the Utumno Remnant banner
-fixed .lang errors
-changed Minnoldorin banner

Alpha 4.0
-updated to B33.4
-fixed .lang errors
-updated and changed Dwarven weapons
-fixed certain Dwarven items
-fixed Ladros armour
-fixed Uruk Steel block textures
-added new Utumno Remnant block textures
-fixed Ladros armour
-fixed Estolad armour
-changed certain biomes
-renamed Erebor to Khazad-d˚m Foothills
-changed Leather armour
-changed Estolad banner
-Changed Dor-lómin banner
-changed Brethil banner

Alpha 3.093
-updated .lang
-changed new lore books

Alpha 3.091
-added more butterfly variants
-added more fish variants
-fixed .lang file issues
-added new lore texts

Alpha 3.09
-changed coral rock textures
-edited lore texts to fit the First Age
-edited .lang to fit B33.3
-updated to B33.3
-added new lore text submitted by Azog2015

Alpha 3.08
-fixed House Bór Greatsword holding glitch
-added Valinorian Sword and items
-fixed texture glitches with vanilla minecraft items
-added galvorn weapons
-changed galvorn armour
-changed .lang for new Elven items
-added ¬rzul Lantern
-added new textures for Elven weapons

Alpha 3.07
-added Nandorin Lantern
-fixed wrong color code in the ocean

Alpha 3.06
-fixed .lang files
-added Valinorian armor
-fixed Tol Galen

Alpha 3.05
-minor tweaks to vanilla minecraft textures

Alpha 3.0
-intial release

Alpha 2.9
-added music

Alpha 2.0
-added textures

Alpha 1.7
-added speech
-added .lang
-added names

Alpha 1.5
-updated map

Alpha 1.0
-added map